Jump down to that ledge and exit the level. Follow the plank to your left again, and notice where the Cheshire Cat is perched when he appears. Climb up the ledge to your left, then up the ramp and talk to the Troll. Keep following the cave until you come to an area with several planks running up and down. Near where the White Rabbit went through the door, you'll fight a Card Guard. You'll have to find a way to make yourself small to follow him. You'll pick up a Vorpal Blade, then see the White Rabbit shrink down and go through his door. Simply follow the cave, walkways, and planks, talking to the trolls as you go. You'll find next to no danger here, but a careless step or complete incompetence in battle could get you killed, I suppose. ![]() ![]() This is an extremely straight-forward level that gets you used to controling our heroine and mastering a few of her basic moves. You must find the Troll Elder and ask him for his help.Level 1: Dementia This chapter serves as a nice easy introduction to the game, and sets up the story. ![]() Alice starts the game in the Village of the Damned, where the inhabitants redefine "downtrodden".
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